![]() "That gave me the 'Run for CEO' option, and then I voted for myself," 961402 wrote. The test appeared to run into a wall when the option to propose a vote didn't appear, but another redditor said it was necessary to train the character's corporate management skill to at least 1 in order to enable the option. Redditor 961402 actually tested the strategy by transferring 1,000 shares in a corporation to a non-member account, who then applied and was invited to join through the standard corporate application process. It all comes down to EVE's corporation voting system (opens in new tab): Any member of a corporation holding more than 5% of the total shares can start a vote, and-this is what it really comes down to-"the option that gains more than 50% of cast votes wins the vote." This is why the inattentiveness of EHEXP membership was so vital: Flam_Hill and his partner were the only ones to vote "yes," so they had 100% of the cast votes and were thus able to seize power. The one thing everyone seems to agree upon is that at the very least, the strategy is viable. The well-being and security of a Corporation or Alliance lies in the management of its leadership, the activity of those members is paramount. ![]() One redditor, Sgt_Dashing, said it could have been a simple mistake: "It's entirely possible during corp creation if you don't know the mechanics properly to either misclick or otherwise incorrectly handle the shares." Some redditors theorized that Flam_Hill is actually the long-departed founder of the corporation, who's been sitting with those shares in his personal wallet for years others said they may have purchased a character from a member of the corporation who forget to remove the shares from their wallet before transferring ownership. The one aspect of the story that some redditors took issue with is the origin of the 1,000 shares in Event Horizon Expeditionaries that made this theft possible in the first place. "This heist was made possible by really only two things, I had come into the shares by pure chance and EHEXP leadership barely registered a heartbeat." Flam_Hill essentially confirmed that aspect of it in the coda to their story: "The well-being and security of a Corporation or Alliance lies in the management of its leadership, the activity of those members is paramount," they wrote. Compared to most of EVE's high-stakes treachery, this all sounds rather mundane: A wealthy corporation was left unattended, and a couple of smart guys figured out how to leverage the game's rules to take advantage of it.
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